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Skill Enhancement Exercises

Social Virtual Reality

Step into the world of virtual reality (VR) with your colleagues across the state and country. Put on your VR headsets, embrace your avatar personality, and practice your engagement skills with youth and employers.

You will interact in a computer-generated 3D environment using VR headsets provided by the AIR4VR project. It’s another way you can practice and get feedback on your skills in engagement and counseling. Represented by an avatar, you will engage in real-time interpersonal conversation and share activities such as group work and presentations.

In one scenario, you may enter a room set up for a group session with other project participants role-playing as youth with disabilities. In others, you may interact with employers or parents of youth with disabilities. All scenarios are designed to foster mastery of essential skills learned after finishing your online course.

You will interact in a computer-generated 3D environment using VR headsets provided by the AIR4VR project. Represented by an avatar, you will engage in real-time conversations in a 3-D environment. Each of you will be the lead for 10-minutes and then learning from your fellow students as they step into the scenario. Your avatar will switch from the vocational rehabilitation position to that of a young person with a disability or an employer. It will allow you to get a sense of what works from their viewpoint.

Note: We will be providing Oculus headsets for use by participants selected to complete their Skill Enhancement Exercises in the social virtual reality environment. The equipment will remain the property of the WVU Research Corporation and returned at the end of the training.

© 2024 - Accessible Innovative & Relevant Training for VR Counselors.

This project is funded through a grant award from the US Rehabilitation Services Administration in Innovative Training (H263C190013). It was awarded to the WEST VIRGINIA UNIVERSITY RESEARCH CORPORATION, the faculty of the West Virginia University Department of Counseling and Learning Sciences, Clinical Rehabilitation and Mental Health Counseling program; Reed College of Media; the University of West Georgia; and UWGLive. All materials are products of the grantee and do not necessarily reflect the position or policy of the US Department of Education and no official endorsement should be inferred.