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Skills Enhancement Exercises

Build your skills online

Skill Enhancement Exercises

Use simulations to upskill or enhance your self-efficacy in Pre-ETS

We wanted to go beyond online coursework to allow you to use your knowledge and practice your skills in everyday scenarios with youth and employers. We know that mastery in these areas improves outcomes for youth with disabilities.

Courses 2 and 3 prepare you for topic-specific skill enhancement exercises. Course 2 will focus on (1) career counseling with a young person with a disability and parent; and (2) facilitating group work with adolescents with disabilities. Course 3 will focus on effective communication skills to engage employers in promoting work experiences for youth with disabilities.

How will we practice our skills?

Tools for eLearning have expanded over the years and we have chosen two methods for skill building. Each delivers an immersive experience, but they use different platforms, to include

  • Engaging with live avatars in an online virtual simulation environment
  • Role-playing with peers in a social virtual reality environment

Each experience seeks to go beyond traditional role-playing or programmed scripts - assisting you in mastering counseling moves and fostering opportunities for youth and others to support Pre-ETS.

Training Delivery Methods

Participants will be Participants will be randomly selected to participate in one of the three training delivery methods Participants will be described below. Each session will be supervised by two instructors.

Virtual Reality with Ai Avatar

We are exploring the use of AI-driven avatars to mimic real-life interaction in 2024-25. This provides an intuitive platform for counselors-in-training to engage in real-life scenarios and practice situations in the safety of AI-driven role play.

Training using an AI Avatar in virtual reality (VR) works by combining the immersive environment of VR with intelligent, responsive avatars powered by artificial intelligence.

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Virtual Simulation

Training in a virtual simulation lab allows you to practice tasks in a digital environment that mimics real life. You can interact with virtual objects, receive feedback, and repeat tasks to improve your skills, all without any risks or costs associated with real-world mistakes. It's a safe, effective, and engaging way to learn complex skills and gain practical experience.

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Social Virtual Reality

Training with virtual reality and a headset means stepping into a computer-created world where you can learn by doing. You wear the VR headset to enter this world, interact with objects using controllers, and practice real-world tasks in a safe, immersive, and repeatable way. Whether it's for medical training, operating machinery, or practicing safety procedures, VR allows you to train without real-world risks and gain valuable hands-on experience.

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Preparation for Skill Engagement Exercises

An online tutorial will precede each engagement activity to introduce you to the simulation mechanism.

Instructors will be present in each session to facilitate the process and provide immediate feedback. They will also give you a formal assessment after the event. You will also assess your own progress.

Evaluation of Skill Engagement Exercises

These diverse options are great for our participants but also allow us to learn from you. How was the experience? Did the modality work effectively? Were you able to immerse yourself in the experience? We truly want to know!

We will ask you to evaluate the training and delivery format when we send you a link to the survey. It is an essential part of our program and we appreciate your input.

© 2024 - Accessible Innovative & Relevant Training for VR Counselors.

This project is funded through a grant award from the US Rehabilitation Services Administration in Innovative Training (H263C190013). It was awarded to the WEST VIRGINIA UNIVERSITY RESEARCH CORPORATION, the faculty of the West Virginia University Department of Counseling and Learning Sciences, Clinical Rehabilitation and Mental Health Counseling program; Reed College of Media; the University of West Georgia; and UWGLive. All materials are products of the grantee and do not necessarily reflect the position or policy of the US Department of Education and no official endorsement should be inferred.