We are about to embark on an adventure of discovery. Will you join us?Our goal is to uncover the most effective way to help VR personnel build skills and confidence working with 1) youth with disabilities and 2) employers. We invite you, a key player in that discovery, to join us. But first, we have a few questions:
Did you answer: Confident? Kind of confident? Not confident? Word on the street is that manyVR professionals don't feel confident in these areas. If you're one of them, don't worry. We're doing our best to identify how to improve your skills and confidence. But we need your help to do it. What's in it for you?Members of our team who have worked in the field know how busy you are wrangling the endless stream of changes and challenges in VR. Likewise, we've worked hard to combine key information, best practices, tools, and resources in one value-added package that is worth your while. For you, we are offering:
What's expected of you?We ask that you commit to:
Are you still with us? Great! Next, we'll provide an overview that details the program and highlights its uniqueness. |
| This project is funded through a grant award from the US Rehabilitation Services Administration in Innovative Training (H263C190013). It was awarded to the West Virginia University Research Corporation, the faculty of the West Virginia University Department of Counseling and Learning Sciences, Clinical Rehabilitation, and Mental Health Counseling program; Reed College of Media; the University of West Georgia, and UWGLive Simulation Labs, featuring virtual avatars viaMursionsimulations and scenarios. All materials are products of the grantee and do not necessarily reflect the position or policy of the US Department of Education and no official endorsement should be inferred. |