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Webcast

Virtual Practice.
Real Impact

Advancing Counselor Training with Immersive Technologies

We are educators, designers, and practitioners passionate about transforming immersive technology into practical, hands-on learning for counselors. This page introduces our two-part webcast and showcases AIR4VR products designed to support counselor training and education. After watching the webcast and exploring our resources, you’re invited to connect with us directly—schedule a consultation to ask questions, explore collaboration, or discuss implementation for your program.

Overview

This two-part webcast explores the innovative use of virtual reality (VR), simulation labs, and AI-driven avatars in counselor training, with a particular focus on rehabilitation counseling. Designed for faculty, trainers, and agency professionals, the webcast highlights how immersive technologies:

  • Enhance skill development
  • Expand equitable access to learning
  • Support competency-based education

Participants will gain implementation strategies, insights into ethical considerations, and guidance on alignment with accreditation standards for academic and agency-based training.

Webcast Structure

Segment 1: Enhancing Graduate Counseling Programs with Immersive Technology

  • Focuses on how immersive tools are transforming graduate-level counseling education.
  • Highlights case examples of student engagement and competency development.

Segment 2: Immersive Counselor Education Implementation Framework

  • Provides practical steps for integrating VR, simulation labs, and AI avatars.
  • Offers strategies for faculty readiness, student accessibility, and accreditation alignment.

Accompanying Materials

  • Counseling Techniques & Skills Development – Practice microskills with virtual clients.
  • Group Counseling & Crisis Intervention – Experience group simulations and crisis response training.
  • Multicultural & Diversity Training – Use VR to reflect diverse client identities and address bias.
  • Assessment & Diagnosis – Engage in DSM-5 case formulation, diagnostic training, and treatment planning.
  • Practicum & Internship Requirements – VR as supplemental training; does not replace live fieldwork.

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  • Informed Consent – Clear communication about data use, recording, and psychological effects.
  • Confidentiality & Data Protection – Compliance with FERPA/HIPAA in cloud-based VR platforms.
  • Accuracy in Representation – Avoiding stereotypes in AI-driven client responses.

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  • Competency-Based Outcomes – Skills measured against CACREP’s core areas.
  • Assessment Rubrics – Faculty use standardized rubrics for evaluation.
  • Immediate Feedback – Real-time input during skill-building simulations.

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  • Simulation Limitations – AI lacks full human nuance.
  • Avoiding Over-Reliance – VR supplements, not replaces, supervised practice.
  • Supervision Integration – Pair VR practice with live faculty supervision.

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  • Faculty Training & Readiness – Overcoming skepticism and skill gaps.
  • Technological & Financial Barriers – Addressing costs and access.
  • Maintaining Strong Supervision – Ensuring CACREP compliance.
  • ADA Compliance – Ensuring VR labs are accessible for students with disabilities.
  • Tech Access – Addressing bandwidth, device, and headset needs.
  • Learning Styles – Supporting students who prefer traditional role-play.

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  • Funding & Licenses – Planning for hardware and software costs.
  • Cost-Effectiveness – Demonstrating training value over time.
  • Sustainability – Building institutional buy-in for long-term success.

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  • Empirical Studies – Measuring learning outcomes compared to traditional methods.
  • Focus Areas – Crisis intervention, ethics, cultural competence.
  • Best Practices – Contributing to evidence-based guidelines for VR in counselor education.

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  • Assessment of Learning Outcomes – Documenting competency development.
  • Accreditation Reviews – Demonstrating VR as an enhancement, not replacement, for clinical training.